5/16/2023 0 Comments 7 days to die base designsThe upside is I guarantee anything that can't fly will never even be able to get near you for the first few hours of the blood moon, anything that does near the end will struggle to get through the steel of the ground floor, and wandering hordes are too far away vertically to detect you when you're working on the third floor or the roof. You'll be working for the traders every possible moment of every day to get the concrete and steel necessary for Day 28. The downside is it takes a long time to build and has a huge resource commitment, plus you have to build and upgrade it in a very specific order so that the corners on the inside are steel and concrete instead of staying cobblestone. Turrets spaced one block apart each on the roof, alternating between shotguns for rad vultures and SMGs for zombies. Cement floors spread out from the outer tower's walls covered in wood spikes with a barbed wire perimeter so that it's a 36x36 parking lot of death. Open doors placed every block of that tunnel to prevent sleepers and blood moon spawns and confuse their pathfinding. You get in through a tunnel at bedrock level that's over ninety blocks long, coming up an iron ladder through a hole in the floor with a steel vault hatch. Steel for the first five blocks high, cement for everything above. Double block thick walls for the outer tower walls. A 3x3 internal tower for the staircase, flanked on the outside by a 18x18 outer tower with 5x5 rooms at each corner, hosting three floors, and each floor is five blocks high with the multi-piece 5m arches reinforcing the space between the 5x5 rooms. You can set up a ring of 16 all the way around the base (3 per side plus one in each corner) and power them via two generators. This is where the 9x9 size comes into play: it's an even number for blade traps' 3x3 size. After each horde, try to fill in the broken spikes with iron ones and upgrade the walls to concrete when you can.Īfter day 21, you should have access to electricity for the next horde. For day 14, add another layer of spikes (iron if possible) and another layer of barbed wire. Then I put another layer of wood spikes on top of these four rings and the day 7 horde is fairly easy. I usually have time to set up four rings of traps around the base - alternating between two rings of wood spikes and two rings of barbed wire fences. They don't do too much damage on their own, BUT they significantly slow the zombies down so your other traps (and your own weapons) can get the job done. They cost 10 Wood / 8 Scrap Iron each so they're pretty cheap to make even early on. The key for the early game is the supremely underrated Barbed Wire Fence. You can set this up in time for the day 7 horde relatively easily and still have time to loot some early POIs. I go suuuper basic: a 9x9 Cobblestone box.
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